Friday, March 24, 2017

Project Settlement mentioned in Sactown Magazine article

Project Settlement was mentioned in a recent article by Sactown Magazine featuring Square One Clubs. Our development team, Chicken 'N Bits, will be one of the first members of Square One Clubs when it launches. Read more about it on their website.

Sunday, February 12, 2017

Latest Development Update

While we've been side-tracked with other major efforts, such as the launch of our new Game Developer co-working space and business accelerator in Sacramento, Square One Clubs, we have actually been working on some new things for Project Settlement to show off this spring with all of the upcoming events.

Angel has created our first alien creature, which we will use to implement our combat system. It's a lobster/ant kind of hybrid arthropod creature that will scurry around the screen. We'll likely implement a non aggressive smaller variant of this creature to provide drops for meat and carapace items, as well as a larger aggressive variant to institute the combat/survival aspect of our game.

Angel is also revamping the model for the main character, Heinrich (Henry) Ziegler with some new materials and shaders.

I am working on building the code to bring all of angel's work to life in the game, including the combat system and creature AI. I'm also cleaning up some bugs we still have in the inventory/crafting system to get it to a much more stable and playable state. If I can manage to get that all done, I want to take our first stab at the building placement, starting with the habitation node, the player's first home where they will have access to a safe environment (breathable atmosphere) and basic crafting appliances (kitchenette, science kit, med kit, etc.)

If you'd like to see the latest build of the game, we have 2 major shows booked. The first will be Feb 23rd at Microsoft Reactor in San Francisco for Playcrafting's SFO Winter Expo, and the second will be the Sac Indie Arcade April 8th at the West Sacramento Convention Center.

Saturday, May 14, 2016

ScreenShot Saturday

Project Settlement developers just about done with a day long session. Got some good milestones worked out today. The biggest thing I can tell you is that we put down July 31st, 2016 for a playable Alpha build. Our list includes scene changes (moving into and out of "buildings" like the landing spaceship, habitation node (player house,) and creatures with combat.

Lead programmer Nathan Allshouse just posted a screenshot of Project Settlement for #screenshotsaturday on Twitter. Follow Nathan on Twitter @nallshouse. Here's the screenshot.

We'd like to say Thanks to fellow game developer and owner of Nascent Games, Gabriel Gutierrez for sharing his house with us today. And don't forget that Project Settlement will have a booth at the West Sacramento Intergalactic Expo on May 22nd at the West Sacramento Community Center. Drop by and see us and get a chance to play our game.

Friday, April 22, 2016

Developer Update

First, I just want to say thanks to everyone who stopped by our booth at the Sacramento Indie Arcade. We got some great feedback from everyone and we plan to keep up with the momentum we generated for this event and really start to develop Project Settlement's gameplay and storyline.

With that said, we have realized one of our biggest problems is that we are only two people, and we both have a normal life with day jobs. So, we've been talking very seriously about a few important steps we need to take. One of which is office space, having an official place to go and work on our game together. This is something we've talked about for about a year now, but weren't quite ready for. Lately, though, there has been a lot of unity amongst the Sacramento indie developers and we've all been collaborating and talking about working together. Some of us our working on the possibility of creating a co-working space that can benefit multiple Sacramento area teams. The other is task management and goal setting. To that end, we're getting organized and instituting a little task management with milestones and critical path.

We've also got a little announcement to make. Yesterday while Angel and I were sitting down at our regular meeting, We happen to get a great bit of good news. We've been invited to demonstrate Project Settlement (being a Sci-Fi themed game) at the upcoming West Sacramento Intergalactic Expo on May 22nd. So, if you didn't get a chance to stop by and see us at the Sacramento Indie Arcade, you'll get another chance in about a month. Information and tickets for the West Sacramento Intergalactic Expo can be found here:

Sunday, April 10, 2016

Sacramento Indie Arcade 2016

The Project Settlement team had a great time at the Sacramento Indie Arcade event yesterday and enjoyed meeting many new people. We hope you also had a great time at the event and got a chance to visit our booth and try out Project Settlement.

What we were able to accomplish was to complete a major transition of the in-game assets from 2D sprite textures to full 3D textured models. This was a lot of work, but we feel quite confident that it was the right choice and that with this change, future development will be a lot easier. Although our gameplay was barely improved over what we had accomplished by last year's Indie Arcade, the 3D transition should streamline future artistic development, giving us the ability to do more with our small two person team.

We'll be posting screenshots, new videos, and developer news throughout the week, and also throughout the Summer as we work hard to get the game to a point where it's ready for an early release state, such as a Steam Greenlight. Our goal is to feel good enough about the development of the game in late Summer that we can announce an early-access alpha release date in late fall/holiday season of 2016.

Saturday, April 2, 2016

This is the last weekend before our big annual event, Sacramento Indie Arcade, so the Project Settlement team and fellow Sacramento game developers Nascent Games combined forces to sequester themselves in a suite at the Marriott's Residence Inn in Vacaville for the weekend. We're calling it Cram Jam (cross between Exam Cram and Game Jam.) For our part, we'll be completing the transition of Project Settlement from all 2D assets to 3D assets, plus adding new game play functionality and cleaning up things a bit before Indie Arcade.

Friday, March 11, 2016


We our moving our developer's blog off of Tumblr and onto Blogger. Just wanted everyone to know. Starting from today, we will no longer be making updates on our Tumblr site and will eventually migrate or delete our posts from there and close the account.